Metahuman MOCAP with Matt Workman

 

As a Cinematographer and Virtual Production Developer, Matt Workman shares his insights and tips on how small studios and independent creators can produce top-notch MoCap quickly and affordably with a small yet high-quality system. Matt shares the ease of learning optical motion capture and how it's a perfect fit for indie game development.

Real-Time Camera Tracking with Lux Machina

 

Get ready to dive into the behind-the-scenes magic with Lead Motion Capture Specialist, India Vadher-Lowe, as she spills the beans on how Lux Machina nailed some of the biggest projects in the Entertainment world. From the Mandalorian to the latest Chemical Brothers music video and the upcoming Masters of the Air series. 



Bringing Characters to Life with David 'Ed' Edwards

 

Ed emphasises the crucial role of real-time targeting, empowering directors and creators to witness their vision unfold in real-time. This allows them to make informed decisions on the spot, ensuring a clear understanding of the final outcome.

High Power Mocap with David 'Ed' Edwards

 

Ed reveals the secret sauce for unleashing creativity and achieving success in the realm of MoCap for video games, emphasizing the importance of reliable tracking, real-time visualization, and streamlining the creative process by eliminating the need for post-production clean-up.


Build and visualise your own custom MoCap system

Choose a motion capture system based on the details of your application, then configure your preferences and fine tune it to your exact requirements.